That being said, it still adheres to Rule of Cool, meaning that there are a ton of small little things to discover that you can do such as being able to flip while in the air, with Black Comedy seeping through every crack of the game. Much like Blood, the game hinges quite a lot on the horror side of things, to the point of actually being somewhat scary. What sets the game apart are two features. ![]() The gameplay is primarily the standard '90s shooter-fare: incredibly fast movement and a wide variety of dangerous guns. Armed with an arsenal of old-fashioned guns and magical weapons, a running speed that would put an Olympic runner to shame, and a whole lotta moxie, Dusk Dude sets out to stop the cultists the only way he knows how: with the business end of a shotgun. After wrenching himself free and fending off his attackers, Dusk Dude slowly learns of a more serious threat - something from beyond the pale of our reality has touched the redneck residents of Dusk, and it is driving them to do horrible things to each other. After learning of a " hidden treasure" hidden below the quaint, small town of Dusk, he sets out to see what he can find - only to be knocked out and hung up on meat-hooks by the insane hillbillies that currently resides in the town. ![]() The plot (what little there is) is essentially thus: your First-Person Ghost player character, a guy nicknamed as the "Dusk Dude", is a treasure hunter by trade. DUSK is a retro-inspired first-person shooter developed by David Szymanski and published by New Blood Interactive, taking direct inspiration from the likes of Doom, Quake, and Blood, though more on the Quake and Blood end of things.
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