![]() Set Text.smoothing to true, otherwise SDF won't render properly.Introduction When I began Balmung six years ago, it was definitely the most ambitious project I had ever created.smoothing controls the amount of antialiasing applied to glyph borders.alphaCutoff will set the border of a glyph, with 0.5 being default value.channel tells which texture channel SDF shader should take the information from. ![]() Instead of toFont() use toSdfFont(size, channel, alphaCutoff, smoothing).Load it using .toFont() create an h2d.Text using this font SDF / MSDFįor SDF fonts you need to load fonts slightly differently. fnt first, and then, if unsuccessful, fallback to same behavior as Divo. fnt For BMFont, Heaps will try to find texture referenced in. png file should have exactly the same name as. Once the font is ready, you can use it for your Text: Of course, the texture will be a bit bigger in that case, since there is a bit more whitespace. Then all chars have the same height and is a bit easier to add the gradients. Use the "equalize the cell heights" in the export options. Want gradients? Its not simple to add them with image-editing software if cells are uneven. png-file in your image-editing software with some colors/effects/gradients. If you add some 'padding' (not 'spacing') in the export options, you can decorate the outputted. Utility is strictly command-line with config files, please refer to readme file. It was written specifically for Heaps and ShiroGames. Refer to this page for general instruction on Hiero usage: Hieroįontgen is a command-line utility to generate fonts including SDF and MSDF formats.Refer to this instruction to generate SDF fonts: Distance Field Fonts. ![]() Hiero can be utilized to generate fonts with extra filters as well as SDF fonts.
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