(The Viper at close range works well for this, but if you have health to spare, you can use hand-to-hand attacks.) Or, you can lead the knights back along the tunnel to the pit and shoot or kick them off the edge. Knocking them down twice will destroy them. LIBRARY: Follow the tunnel down to the library. Then take a running jump over the low wall where it angles down in a V shape to land in the tunnel opening ahead. Instead, step back so Lara can get a decent run-up. When you approach the far side of that ledge, three new platforms rise up from below, but you can ignore those. Walk to the front edge and jump from there to the large stone ledge ahead. Jump to the floating platform that's third from the left in the second row of platforms. (These screenshots show the sequence.) First back away from the edge so Lara is standing at the top of the slight slope in the tunnel opening (where there's a seam between the textures). To get from the cave entrance to the tunnel on the other side, you'll need to figure out which blocks are solid and use them to get across. Screenshots and instructions for reaching the alcove are here. So unless you just want the thrill of discovery, you can skip it. NOTE: It is possible to get to the alcove high on the cave wall to the right however the pickup inside is another Aqua-lung, which you won't need during the remainder of the game. Not all of these are stable, so save your game before attempting to jump across. At the cave mouth, pull the lever on the right to raise some floating platforms. Start running when the block comes down and sprint through to safety before it descends again.ĭEEP PIT WITH FLOATING PLATFORMS: Continue along the passage. To get past it, back up a few steps to give Lara time to build up speed when she runs. A little ways ahead, there's a pounding block trap. Run down the tunnel, but slow down after the drop-off. Then swim up through the hole in the ceiling.Ĭut scene: Lara climbs out of the water and changes into dry clothes. If you need it, you can get air behind the bricked-up wall first. When you've moved both statues, magical light shoots up from their swords, breaking a hole in the ceiling. Pull the chain in the alcove behind each one to move the corresponding statue toward the center of the room. Find the two statues whose names begin with L and V: Limoux and Vasiley. Swim around the circle behind the statues and you'll see their names carved into their bases. These not only stand for Lux Veritatis they're also a clue to the puzzle. (Swim up to it and press Action.) You get a notebook update: "The brothers reunited see the gates thrown open." Also note the two big carved letters on the plaque: L and V. To open the exit in the ceiling, first scope out the large carved plaque. Break that wall down and swim through to find another air pocket. But in case you need it, there's another bricked-up section of wall opposite the one where you broke in. If you have the Aqua Lung, you can probably complete this sequence without having to surface for air. UNDERWATER ROOM WITH STATUES: The flooded room beyond is lined with the statues of Lux Veritatis heroes of bygone days. Press Action here to make Lara kick through the stones. Swim down and then continue straight ahead along the tunnel, which curves around to the right and dead-ends in a brick wall. This will give Lara an extended supply of air, making the next sequence a bit easier. Find the aqua-lung in your inventory under Items and use it. Climb out here and pick up bandages and an Aqua-lung. At the end turn left and then right to find an air pocket in the ceiling. ![]() ![]() Swim through the long tunnel with the wooden supports. All passages here are dead ends except the one to the right go that way. At the bottom, straighten out so Lara is facing the vertical support beam. The tunnel you want is down the well-lit vertical shaft on the left. (The passage to the left is a dead end.) You'll also find air above the next 4-way intersection.Īt this second intersection, go left (or straight if you took the long way around the spikes). The current draws you forward here, but if you want to, you can avoid the next set of spikes by taking the long way around, through the passage to the right. Beyond the first set of spikes is a 4-way intersection of passages where you'll find air up at the ceiling. To get past the spikes, aim for the top where there is no horizontal spike and then swim through when the vertical spikes retract. UNDERWATER TUNNELS: Swim through the tunnel around the corner to the left. Then you can take your time navigating this underwater section. NOTE: If you used the bug to obtain extra respirators in the Louvre Gallery level, now would probably be a good time to use one of them. Items: 2 health items, Aqua-lung (twice), 5th Stella's Tomb Raider Angel of Darkness Walkthrough - Windows, Mac & PlayStation 2
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