![]() ![]() Special thanks to:Special thanks to:Special thanks to:Special thanks to:ĪncharAncharAncharAnchar,, ,, DDDDokfm, okfm, okfm, okfm, Bobthe6th,Bobthe6th,Bobthe6th,Bobthe6th, Kolhell, Kolhell, Kolhell, Kolhell, PUT ON YOUR ROBE AND WIZARD HAT!PUT ON YOUR ROBE AND WIZARD HAT!PUT ON YOUR ROBE AND WIZARD HAT!PUT ON YOUR ROBE AND WIZARD HAT! ![]() Sure they may seem a bit overcomplicated, but if you cannot mange few dozens of markers and counters on the sheet of paper (or even in your mind, if you really blessed by the Architect), Tzeentch, the lord of scheming and deceit is obviously is not your god, so go grab some chainaxe or sonic gun and leave this place of arcane knowledge. Thousand Sons may not have big unit diversity, but they more than compensate it with six new disciplines of (mostly) unique psychic powers and dozens of ways to customize their sorcery. The main idea was to create an elite army heavily revolving around magic and synergy, while most of the non-sorcerer models being mostly ineffective against anything but Space Marines in the open. I start writing it mainly for my Russian fellow TS-fan, and since then it evolved a lot. This codex is by no means official or canon. You can watch the most recent trailer from this year’s Summer Game Fest here.Codex: Thousand SonsCodex: Thousand SonsCodex: Thousand SonsCodex: Thousand Sons A fan codex written by Doomrider aka Mezmerro Witchfire is still slated to launch on PC via The Epic Game Store in early 2023. The Astronauts previously developed The Vanishing of Ethan Carter, and the studio is made up of ex-People Can Fly employees. The game is set in an alternate reality where you’re tasked with hunting down a witch at the behest of the church. Witchfire blends gunplay with the supernatural as players wield guns and magic to fend off otherworldly threats. It won’t be gameplay footage but rather content promoting the game’s art and world in some fashion. Sure, you can still be trapped by the witch in this or that spot, and some doors will be closed until you find a key, and it might be too dangerous to enter areas closer to the boss before you are ready– but the world is wide open for you to explore in almost any order, and you can both push forward and retreat as you please.”Ĭhmielarz also teases more Witchfire news to emerge in the next week or so. ![]() It is kind of hard for me to imagine the player did not have that freedom before. Creative director Adrian Chmielarz writes in a blog post that the change makes Witchfire a “better” game. The Astronauts has decided to rework Witchfire’s arena-style combat into an open-world format. The dark fantasy romp was slated to launch in early access later this year, but a shift in design has forced developer The Astronauts to push that launch into next year. Witchfire has been one of the most promising-looking shooters since its reveal in 2017.
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